Hollowreach: what to do when you have no idea where to go
Hollowreach deliberately doesn't hold your hand. There's no waypoint, no minimap, just you and a lantern in a huge underground city. The first hour I felt completely lost, and honestly, that turned into the best part of the game.
My advice: make mental landmarks. That broken statue, the room with the blue fungus — these become your map. I even started saying them out loud to myself. It sounds silly but it's how the game wants you to navigate.
When you're truly stuck, backtrack instead of pushing forward. Nine times out of ten there's a shortcut or a lever you walked past earlier that opens the way. Hollowreach loops back on itself constantly, and progress often means revisiting old rooms with new context.
Turn the sound up. The audio design isn't just atmosphere — dripping water, distant machinery, shifting air all hint at where paths continue. I found more than one route by following a sound I couldn't ignore.
This isn't a game to rush. Slow down, get lost a little, and let the place teach you its layout. Hollowreach is one of the few mobile adventures that trusts you to figure things out, and that trust pays off.
